VR Hands (tarkov)

The process included ripping the game assets, cutting the arms off the model, making a consistent method to close the holes, fixing the weight paint from the ripped assets, and substance painting the texture so the nubs were not random textures.

Viewport of VRHands' Blender file
Viewport of VRHands' Blender file
Snippet of the Doc I made while making all the hands
Snippet of the Doc I made while making all the hands
Video render of 70 hands